Files
RollABall/Assets/Scripts/CameraFollow.cs

15 lines
334 B
C#

using UnityEngine;
public class CameraFollow : MonoBehaviour {
GameObject _player;
Vector3 _offset;
void Start() {
_player = GameObject.FindGameObjectWithTag("Player");
_offset = transform.position;
}
void LateUpdate() {
transform.position = _player.transform.position + _offset;
}
}