20 lines
462 B
C#
20 lines
462 B
C#
using UnityEditor;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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public class SceneLoader : MonoBehaviour {
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public string SceneName;
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public void LoadScene() {
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SceneManager.LoadScene(SceneName);
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}
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public void Quit() {
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// Stänger spelet när det körs som en byggd applikation
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Application.Quit();
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// Stänger spelaren i editorn
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#if UNITY_EDITOR
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EditorApplication.isPlaying = false;
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#endif
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}
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} |