Uppdatering av PlayerControls
This commit is contained in:
@@ -16,6 +16,8 @@ public class BallController : MonoBehaviour {
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float _jumpForce;
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Rigidbody _ball;
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float _outOfBounds = -1.8f;
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private Vector2 _moveInput;
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private PlayerControls _controls;
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void Start() {
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_ball = GetComponent<Rigidbody>();
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@@ -25,9 +27,43 @@ public class BallController : MonoBehaviour {
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_pickupLeft = GameObject.FindGameObjectsWithTag("PickUp").Length;
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transform.position = new Vector3(0, 0.5f, 0);
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}
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private void Awake() {
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_controls = new PlayerControls();
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}
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private void OnEnable() {
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_controls.Enable();
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_controls.Player.Move.performed += ctx =>
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_moveInput = ctx.ReadValue<Vector2>();
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_controls.Player.Move.canceled += ctx =>
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_moveInput = Vector2.zero;
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_controls.Player.Jump.performed += ctx => {
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Debug.Log("SPACE TRYCKT");
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if (transform.position.y < 1) {
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_ball.AddForce(Vector3.up * _jumpForce);
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}
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};
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}
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public void OnMove(InputAction.CallbackContext context) {
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_moveInput = context.ReadValue<Vector2>();
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}
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private void FixedUpdate() {
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Vector3 direction =
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new Vector3(_moveInput.x, 0, _moveInput.y);
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_ball.AddForce(direction * _ballSpeed);
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if (direction == Vector3.zero) {
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_ball.AddForce(-_ball.linearVelocity * _brakeForce);
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}
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}
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void Update() {
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KeyHandler();
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//KeyHandler();
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CheckPlayerOut();
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UpdateGUI();
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}
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@@ -60,6 +96,7 @@ public class BallController : MonoBehaviour {
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}
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}
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/*
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void KeyHandler() {
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if (Keyboard.current.wKey.isPressed) {
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_ball.AddForce(Vector3.forward * _ballSpeed);
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@@ -80,4 +117,5 @@ public class BallController : MonoBehaviour {
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_ball.AddForce(-_ball.linearVelocity * _brakeForce);
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}
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}
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*/
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}
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@@ -19,9 +19,10 @@ MonoBehaviour:
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m_ExportShaderVariants: 1
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m_StripDebugVariants: 1
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@@ -67,9 +68,12 @@ MonoBehaviour:
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- Light Layer default
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Reference in New Issue
Block a user