Lade till knappar efter det att spelet är klart

This commit is contained in:
2026-03-26 11:30:50 +01:00
parent afacadbdc4
commit ba4a7a805b
4 changed files with 1386 additions and 3 deletions

File diff suppressed because it is too large Load Diff

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@@ -1,7 +1,16 @@
using System; using System;
using UnityEngine.UI;
using TMPro;
using UnityEngine; using UnityEngine;
using UnityEngine.InputSystem; using UnityEngine.InputSystem;
public class BallController : MonoBehaviour { public class BallController : MonoBehaviour {
[SerializeField] private TMP_Text _pickupLeftText;
[SerializeField] private TMP_Text _timeSpentText;
[SerializeField] private TMP_Text _winText;
[SerializeField] Button _playAgain;
[SerializeField] Button _quit;
int _pickupLeft;
float _ballSpeed; float _ballSpeed;
float _brakeForce; float _brakeForce;
float _jumpForce; float _jumpForce;
@@ -13,15 +22,35 @@ public class BallController : MonoBehaviour {
_ballSpeed = 3f; _ballSpeed = 3f;
_brakeForce = 0.3f; _brakeForce = 0.3f;
_jumpForce = 14f; _jumpForce = 14f;
_pickupLeft = GameObject.FindGameObjectsWithTag("PickUp").Length;
transform.position = new Vector3(0, 0.5f, 0);
} }
void Update() { void Update() {
KeyHandler(); KeyHandler();
CheckPlayerOut(); CheckPlayerOut();
UpdateGUI();
}
void UpdateGUI() {
_pickupLeftText.text = "Left: " + _pickupLeft.ToString();
_timeSpentText.text = "Tid: " + Time.timeSinceLevelLoad.ToString("F1") + "s";
} }
void OnTriggerEnter(Collider other) { void OnTriggerEnter(Collider other) {
other.gameObject.SetActive(false); other.gameObject.SetActive(false);
_pickupLeft--;
if (_pickupLeft == 0)
LevelDone();
}
void LevelDone() {
_pickupLeftText.gameObject.SetActive(false);
_timeSpentText.gameObject.SetActive(false);
_winText.text = "Snyggt jobbat!\nDin tid: " + Time.timeSinceLevelLoad.ToString("F1") + "s";
_winText.gameObject.SetActive(true);
_playAgain.gameObject.SetActive(true);
_quit.gameObject.SetActive(true);
} }
void CheckPlayerOut() { void CheckPlayerOut() {

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@@ -1,3 +1,4 @@
using UnityEditor;
using UnityEngine; using UnityEngine;
using UnityEngine.SceneManagement; using UnityEngine.SceneManagement;
@@ -7,4 +8,13 @@ public class SceneLoader : MonoBehaviour {
public void LoadScene() { public void LoadScene() {
SceneManager.LoadScene(sceneName); SceneManager.LoadScene(sceneName);
} }
public void Quit() {
// Stänger spelet när det körs som en byggd applikation
Application.Quit();
// Stänger spelaren i editorn
#if UNITY_EDITOR
EditorApplication.isPlaying = false;
#endif
}
} }