Lade till knappar efter det att spelet är klart
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--- !u!1 &2125563084
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--- !u!1 &2125563084
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@@ -1,7 +1,16 @@
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using System;
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using System;
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using UnityEngine.UI;
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using TMPro;
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using UnityEngine;
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using UnityEngine;
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using UnityEngine.InputSystem;
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using UnityEngine.InputSystem;
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public class BallController : MonoBehaviour {
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public class BallController : MonoBehaviour {
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[SerializeField] private TMP_Text _pickupLeftText;
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[SerializeField] private TMP_Text _timeSpentText;
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[SerializeField] private TMP_Text _winText;
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[SerializeField] Button _playAgain;
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[SerializeField] Button _quit;
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int _pickupLeft;
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float _ballSpeed;
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float _ballSpeed;
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float _brakeForce;
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float _brakeForce;
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float _jumpForce;
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float _jumpForce;
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@@ -13,15 +22,35 @@ public class BallController : MonoBehaviour {
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_ballSpeed = 3f;
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_ballSpeed = 3f;
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_brakeForce = 0.3f;
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_brakeForce = 0.3f;
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_jumpForce = 14f;
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_jumpForce = 14f;
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_pickupLeft = GameObject.FindGameObjectsWithTag("PickUp").Length;
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transform.position = new Vector3(0, 0.5f, 0);
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}
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}
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void Update() {
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void Update() {
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KeyHandler();
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KeyHandler();
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CheckPlayerOut();
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CheckPlayerOut();
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UpdateGUI();
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}
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void UpdateGUI() {
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_pickupLeftText.text = "Left: " + _pickupLeft.ToString();
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_timeSpentText.text = "Tid: " + Time.timeSinceLevelLoad.ToString("F1") + "s";
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}
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}
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void OnTriggerEnter(Collider other) {
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void OnTriggerEnter(Collider other) {
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other.gameObject.SetActive(false);
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other.gameObject.SetActive(false);
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_pickupLeft--;
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if (_pickupLeft == 0)
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LevelDone();
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}
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void LevelDone() {
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_pickupLeftText.gameObject.SetActive(false);
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_timeSpentText.gameObject.SetActive(false);
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_winText.text = "Snyggt jobbat!\nDin tid: " + Time.timeSinceLevelLoad.ToString("F1") + "s";
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_winText.gameObject.SetActive(true);
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_playAgain.gameObject.SetActive(true);
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_quit.gameObject.SetActive(true);
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}
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}
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void CheckPlayerOut() {
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void CheckPlayerOut() {
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@@ -1,3 +1,4 @@
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using UnityEditor;
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using UnityEngine;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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using UnityEngine.SceneManagement;
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@@ -7,4 +8,13 @@ public class SceneLoader : MonoBehaviour {
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public void LoadScene() {
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public void LoadScene() {
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SceneManager.LoadScene(sceneName);
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SceneManager.LoadScene(sceneName);
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}
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}
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public void Quit() {
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// Stänger spelet när det körs som en byggd applikation
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Application.Quit();
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// Stänger spelaren i editorn
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#if UNITY_EDITOR
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EditorApplication.isPlaying = false;
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#endif
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}
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}
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}
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