Bytade grafik påbakgrund och golvet
This commit is contained in:
@@ -129,8 +129,8 @@ Material:
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138
Assets/Materials/beton_floor.mat
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138
Assets/Materials/beton_floor.mat
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8
Assets/Materials/beton_floor.mat.meta
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8
Assets/Materials/beton_floor.mat.meta
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@@ -1070,7 +1070,7 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 6b30979357526f74697e6c11ac9dae81, type: 3}
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m_Script: {fileID: 11500000, guid: 6b30979357526f74697e6c11ac9dae81, type: 3}
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m_Name:
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m_EditorClassIdentifier: Assembly-CSharp::SceneLoader
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m_EditorClassIdentifier: Assembly-CSharp::SceneLoader
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sceneName: Spelscenen
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GameObject:
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@@ -2187,7 +2187,7 @@ MeshRenderer:
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m_Script: {fileID: 11500000, guid: 6b30979357526f74697e6c11ac9dae81, type: 3}
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m_Script: {fileID: 11500000, guid: 6b30979357526f74697e6c11ac9dae81, type: 3}
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m_Name:
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m_Name:
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m_EditorClassIdentifier: Assembly-CSharp::SceneLoader
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m_EditorClassIdentifier: Assembly-CSharp::SceneLoader
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sceneName: Spelscenen
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@@ -1089,7 +1089,7 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 6b30979357526f74697e6c11ac9dae81, type: 3}
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m_Script: {fileID: 11500000, guid: 6b30979357526f74697e6c11ac9dae81, type: 3}
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m_Name:
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m_EditorClassIdentifier: Assembly-CSharp::SceneLoader
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m_EditorClassIdentifier: Assembly-CSharp::SceneLoader
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sceneName: Spelscenen
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SceneName: Spelscenen
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--- !u!4 &2125563086
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--- !u!4 &2125563086
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@@ -15,7 +15,7 @@ public class BallController : MonoBehaviour {
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float _brakeForce;
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float _brakeForce;
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float _jumpForce;
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float _jumpForce;
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Rigidbody _ball;
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Rigidbody _ball;
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float outOfBounds = -1.8f;
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float _outOfBounds = -1.8f;
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void Start() {
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void Start() {
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_ball = GetComponent<Rigidbody>();
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_ball = GetComponent<Rigidbody>();
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@@ -54,7 +54,7 @@ public class BallController : MonoBehaviour {
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}
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}
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void CheckPlayerOut() {
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void CheckPlayerOut() {
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if (transform.position.y < outOfBounds) {
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if (transform.position.y < _outOfBounds) {
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transform.position = new Vector3(0, 1f, 0);
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transform.position = new Vector3(0, 1f, 0);
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transform.rotation = Quaternion.Euler(0, 0, 0);
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transform.rotation = Quaternion.Euler(0, 0, 0);
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}
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}
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@@ -3,10 +3,10 @@ using UnityEngine;
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using UnityEngine.SceneManagement;
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using UnityEngine.SceneManagement;
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public class SceneLoader : MonoBehaviour {
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public class SceneLoader : MonoBehaviour {
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public string sceneName;
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public string SceneName;
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public void LoadScene() {
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public void LoadScene() {
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SceneManager.LoadScene(sceneName);
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SceneManager.LoadScene(SceneName);
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}
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}
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public void Quit() {
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public void Quit() {
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// Stänger spelet när det körs som en byggd applikation
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// Stänger spelet när det körs som en byggd applikation
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Reference in New Issue
Block a user