Ändrade public till private
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@@ -1,22 +1,21 @@
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using Unity.VisualScripting;
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using UnityEngine;
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using UnityEngine.InputSystem;
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public class BallController : MonoBehaviour {
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private float ballSpeed;
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private float brakeForce;
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private float jumpForce;
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private Rigidbody rb;
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float _ballSpeed;
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float _brakeForce;
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float _jumpForce;
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Rigidbody _ball;
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float outOfBounds = -1.8f;
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public void Start() {
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rb = GetComponent<Rigidbody>();
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ballSpeed = 3f;
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brakeForce = 0.3f;
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jumpForce = 14f;
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void Start() {
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_ball = GetComponent<Rigidbody>();
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_ballSpeed = 3f;
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_brakeForce = 0.3f;
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_jumpForce = 14f;
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}
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private void Update() {
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void Update() {
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KeyHandler();
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CheckPlayerOut();
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}
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@@ -28,25 +27,24 @@ public class BallController : MonoBehaviour {
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}
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}
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public void KeyHandler() {
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void KeyHandler() {
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if (Keyboard.current.wKey.isPressed) {
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rb.AddForce(Vector3.forward * ballSpeed);
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_ball.AddForce(Vector3.forward * _ballSpeed);
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}
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else if (Keyboard.current.sKey.isPressed) {
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rb.AddForce(Vector3.back * ballSpeed);
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_ball.AddForce(Vector3.back * _ballSpeed);
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}
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else if (Keyboard.current.dKey.isPressed) {
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rb.AddForce(Vector3.right * ballSpeed);
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_ball.AddForce(Vector3.right * _ballSpeed);
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}
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else if (Keyboard.current.aKey.isPressed) {
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rb.AddForce(Vector3.left * ballSpeed);
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_ball.AddForce(Vector3.left * _ballSpeed);
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}
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if (Keyboard.current.spaceKey.isPressed && transform.position.y < 1) {
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Debug.Log("KrossKross will make you...");
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rb.AddForce(Vector3.up * jumpForce);
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_ball.AddForce(Vector3.up * _jumpForce);
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}
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else {
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rb.AddForce(-rb.linearVelocity * brakeForce);
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_ball.AddForce(-_ball.linearVelocity * _brakeForce);
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}
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}
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}
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