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2018-02-22 23:01:00 +01:00
commit 8a754080ba
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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
<ProjectGuid>{3788011D-2FE6-456D-86EF-5506B7F9F0D3}</ProjectGuid>
<OutputType>Exe</OutputType>
<RootNamespace>BubbleSort</RootNamespace>
<AssemblyName>9.6-BubbleSort</AssemblyName>
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug</OutputPath>
<DefineConstants>DEBUG;</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<ConsolePause>false</ConsolePause>
<PlatformTarget>x86</PlatformTarget>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
<DebugType>full</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<ConsolePause>false</ConsolePause>
<PlatformTarget>x86</PlatformTarget>
</PropertyGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
<ItemGroup>
<Compile Include="BubbleSort.cs" />
</ItemGroup>
</Project>

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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2012
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "9.6-BubbleSort", "9.6-BubbleSort.csproj", "{3788011D-2FE6-456D-86EF-5506B7F9F0D3}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|x86 = Debug|x86
Release|x86 = Release|x86
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{3788011D-2FE6-456D-86EF-5506B7F9F0D3}.Debug|x86.ActiveCfg = Debug|x86
{3788011D-2FE6-456D-86EF-5506B7F9F0D3}.Debug|x86.Build.0 = Debug|x86
{3788011D-2FE6-456D-86EF-5506B7F9F0D3}.Release|x86.ActiveCfg = Release|x86
{3788011D-2FE6-456D-86EF-5506B7F9F0D3}.Release|x86.Build.0 = Release|x86
EndGlobalSection
EndGlobal

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<Properties StartupItem="9.6-BubbleSort.csproj">
<MonoDevelop.Ide.Workspace ActiveConfiguration="Debug|x86" />
<MonoDevelop.Ide.Workbench ActiveDocument="BubbleSort.cs">
<Files>
<File FileName="BubbleSort.cs" Line="21" Column="35" />
</Files>
</MonoDevelop.Ide.Workbench>
<MonoDevelop.Ide.DebuggingService.Breakpoints>
<BreakpointStore />
</MonoDevelop.Ide.DebuggingService.Breakpoints>
<MonoDevelop.Ide.DebuggingService.PinnedWatches />
</Properties>

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using System;
class BubbleSort {
const int SIZE = 10, MIN = 0, MAX = 100;
public static void Main() {
Random rand = new Random();
short[] myArray = new short[SIZE];
for (int i = 0; i < SIZE; i++) {
myArray[i] = (short)rand.Next(MIN, MAX);
}
Console.WriteLine("--------- myArray fore sortering ------------");
for (int i = 0; i < SIZE; i++) {
Console.WriteLine("myArray[{0}]= {1}", i, myArray[i]);
}
myBubbleSort(myArray);
Console.WriteLine("--------- myArray efter sortering ------------");
for (int i = 0; i < SIZE; i++) {
Console.WriteLine("myArray[{0}]= {1}", i, myArray[i]);
}
}
static void myBubbleSort(short[] arr) {
short temp = 0;
for (int walker = 0; walker < arr.Length; walker++) {
for (int sorter = 0; sorter < arr.Length - 1; sorter++) {
if (arr[sorter] > arr[sorter + 1]) {
temp = arr[sorter + 1];
arr[sorter + 1] = arr[sorter];
arr[sorter] = temp;
}
}
}
}
}

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C:\Users\Crille\CSharp\9.6-BubbleSort\bin\Debug\9.6-BubbleSort.exe
C:\Users\Crille\CSharp\9.6-BubbleSort\bin\Debug\9.6-BubbleSort.pdb
C:\Users\Crille\CSharp\9.6-BubbleSort\obj\x86\Debug\9.6-BubbleSort.csprojResolveAssemblyReference.cache
C:\Users\Crille\CSharp\9.6-BubbleSort\obj\x86\Debug\9.6-BubbleSort.exe
C:\Users\Crille\CSharp\9.6-BubbleSort\obj\x86\Debug\9.6-BubbleSort.pdb

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